![]() And I'll do a grace dance with my lion headed CAF that is max height and with a body covered in tattoos. I can already see people responding to the new leg kick animations, this is what matters first.Īnyway, I'll accept this. Still, you don't think taking the "grace" animation budget and using that to add another hook animation would overall be better? A fighting game with more fighting animations, the foundation would look better and people would feel this game is new. ![]() Upper management probably wants to avoid loot boxes, so this is the route. Serving as the sequel to EA Sports UFC 3 (2018), it was released on Augfor PlayStation 4 and Xbox One. I get it, UT wasn't killing and EA need another revenue stream. EA Sports UFC 4 is a mixed martial arts fighting video game developed by EA Vancouver and published by EA Sports. ![]() Some existing fighters have been added to new weight classes, including Jon Jones to the heavyweight division. The pros of UFC 4 are: updated roster, clinch mechanics. EA Sports UFC 4 game update 3.0 is available today, featuring new menu options, venue select in online matches, plenty of gameplay changes and much more, including 2 new fighters: Calvin Kattar and Pedro Munhoz. Knowing that they spent valuable resources on creating these silly animations and cosmetics, rather than additional fighting or TKO animations, that their most prominent content creator has requested regularly, makes me throw my hands up and go "Ok, this is what we're doing here" ago I’ve put nearly 600 hours into UFC 3 and just hit 300 hours in UFC 4. It feels like the vision for this game was split and each side made concessions. And I don't say these things to bring down all the good things around the game too, because I've spotted a lot. With a multitude of new takedown animations, players will feel a larger spectrum of outcomes, driven by user control and. ![]() UFC 4 introduces RPM Tech into takedown gameplay as well. Honestly guys, this pissed me off until I gave up on looking at this as what I hoped it would be, I think this is the sentiment that some GCers were trying to send our way. UFC 4 introduces Real Player Motion Technology (RPM Tech) into the art of the ‘clinch’, creating a fluid experience driven by positioning and physical context. ![]()
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